Latest updates:

  • Bram Ridder @Bram_Ridder
    Upon investigating the 'messy' collision code I wrote 5 years ago it seems its tentacles go quite deep... Going to… twitter.com/i/web/status/1…
    @Bram_Ridder 2 hours ago
  • Bram Ridder @Bram_Ridder
    I did some stress testing on my 3D Engine's code and found that collision took 90% of the CPU. Looked at that code… twitter.com/i/web/status/1…
    @Bram_Ridder 2 days ago
  • Bram Ridder @Bram_Ridder
    Very happy where with the Editor for my 3D Engine is at. Currently thinking about how to make a game in this Editor… twitter.com/i/web/status/1…
    @Bram_Ridder 3 days ago
  • Bram Ridder @Bram_Ridder
    A* Pathfinding in operation. Still need to perform post processing of the found path. Got an algorithm ready, just… twitter.com/i/web/status/1…
    @Bram_Ridder 1 week ago
  • Bram Ridder @Bram_Ridder
    Was soooo tired at work today, made lots silly mistakes. But, after a snooze at home, managed to further improve my… twitter.com/i/web/status/1…
    @Bram_Ridder 1 week ago